

weapons from the cat merchants are skipped since Kevin dominates so much right now.with diorre it's similar to rolante (have to last until the last shop).
#Angband priest weapons penalty upgrade#
the upgrade in mintos is ignored for the same reason as the ghost ship.after that getting new ones in the desert is kind of a given (almost double attack power).native village's weapons as well there are only two mandatory fights (and even non-boss) until the next better weapons.ghost ship weapons are skipped buying them takes longer than the boss fight.rolante's weapons last for a very long time (up til the desert) so necessary.dwarven weapons are needed to farm enough exp in the cave.lv3 weapons (from Astoria) is skipped because the 2nd and 3rd character already start with it and it would only affect two fights (FMH and golem twins) which don't make up the ~1200 frame investment.all kinds of armors are skipped, luck manipulations is just that powerful.This kind of avoid to level up at a lot of situations is what dictates all non-forced fights for the rest of the game. The specific reason is that Kevin has to be watched where and more importantly how he gets a level up he needs to get it in wolf form, else I'd need about 2 minutes longer for every boss I'll still have to face till the end, probably some more, and a few minutes inbetween bosses would be added as well.Īnd it's not a good either to *need* Kevin to fight in the rest of the room if he levels up since he'd be down to about Hawk's atk level (with the weapon I gave him) or basically zero (without said weapon). For certain reasons I have to hit level 27 right before the 8th God-Beast level 26 would work too, but the leeway for experience would be in the single digits.

After leaving Mana Holy Land with class changes and lv 18 we have to face the God Beasts (that name is such an overstatement) so how much experience is to be gotten? Not much.
